Games Rules
Nature & Demeanor Archetypes
"Each Archetype describes an essential form of personality. Though a character is more than a
simple set of drives, an Archetype provides a basic spring board from which the character's motives
and behaviors can develop. An archetypical Nature shows the underlying elements making up
personality, while archetypical Demeanor is the face the character shows the world around them."
Note: You can have the same Nature & Demeanor.
-Excerpt from Mind's Eye Theater, Laws of the Night Rule book For Vampire.
-Actually this whole friggin page is one big copyright infringement on White Wolf Publishing, Plz
don't sue me :(
-Also this page is copyrighted White Wolf Publishing Inc. 1999-2005, All right reserved.
- Architect- You hope to leave a lasting legacy, to build something for the future.
- Autocrat- You want to take charge, since nobody else can do the job right.
- Bon Vivant- Only a good time can assuage your otherwise empty existence.
- Bravo- Other people only get in your way of doing things, and you do not hesitate to bully
them into line.
- Caregiver- You protect and comfort others.
- Celebrant- You find that joy springs from your overriding passion.
- Child- You need others to nurture and help you.
- Competitor- Everything is a contest, and you plan to win.
- Conformist- You take the lead and the cues from someone else, letting others handle the
responsibility.
- Conniver- There's no point to doing it yourself when you can get someone else to put in the
effort.
- Curmudgeon- Nothing's perfect, everything sucks and you're going to make sure that
everybody knows it.
- Deviant- Normal? What's that? You have no use for social norms and mores.
- Director- You feel an overriding need to impose order.
- Fanatic- One cause, one truth, one purpose - You serve and proselytize with absolute
conviction.
- Gallant- Everything you do is geared toward flamboyance and excess, since you need the
attentions of those around you.
- Judge- You have a deep sense of right and wrong, and you seek justice measured by your
principles.
- Loner- You just don't belong, either by choice or by nature.
- Martyr- Everyone benefits when you shoulder the burdens of your ideals.
- Masochist- You test yourself though suffering, and find meaning in enduring pain.
- Monster- Build your purpose from malignant drive to showcase evil through your actions.
- Pedagogue- Everyone can learn from your example and experiences; you were born to teach
others.
- Penitent- You have sinned, and you cannot rest until you atone for it.
- Perfectionist- You do everything with wholehearted zeal aimed at immaculate completion.
There's no excuse for flawed efforts.
- Rebel- Weather from habit or drive, you lash out at the system and try to break it down.
- Rogue- First and foremost, you look out for number one.
- Survivor- Nothing stops you, for your drive to pull through is indomitable.
- Thrill-Seeker- You're always after the next high, by pushing danger to the edge.
- Traditionalist- The old ways are the best ways, so you preserve and protect them.
- Trickster- Existence is absurd, so you fill it with humor and irreverence to avoid looking too
deeply at the pain.
- Visionary- A goal fills your mind, and your dreams bring faith to others.